

The enemy could try to be aggressive with counter-snipering but will be thwarted with the buffer provided by Panzergrenadiers. In general, snipers need a nearby object to conceal or they will be exposed. The solution is to advance forward with Panzergrenadiers and supporting Snipers with holding their fire or staying in the very rear. If the latter, they will hold fire and lie in wait but will need to be out of position towards the very front to be within shooting range. The enemy can decide to get snipers for the purpose of either anti-infantry or countering the sniper. The dual snipers will have earned veterancy to swiftly address this nuisance with the help of the tank’s spotting scope. Some are too lazy to notice they are dying.ĭuring the mid-late stage of the war, the enemy usually spams AT crews across the battlefield like candy. Note: Snipers work very well against UK forces that have a smaller squad size and have bonus perks of using green cover. Their purpose is to use their long range to soften and root out infantry that are sitting on key sectors. The idea of using dual snipers is to have a mobile support team that replace mortars and can be easily relocated/healed without too much delay. Wehrmacht snipers have the fastest firing rate and are permanent thorns in the enemy’s side.

These mines are not frequently used because of low munitions due to grenades and panzershrecks. The anti-tank mines (Teller) are great for the obvious but they have a chance to destroy own tanks when retreating and getting shot at. The frontline sector would need about 2-3 and replanting frequency depends on how fast they react with getting minesweepers.
#COMPANY OF HEROES 2 GAMEPLAY FULL#
Skilled opponents like to capture rear sectors that will cut off fuel sectors and a full 4 tile minefield can be planted there. The anti-personnel mines (S-mines) should be placed on front-line sectors to injure and deter infantry. They need the pioneer support package for faster repair and even throwing satchels at mortar emplacements.
#COMPANY OF HEROES 2 GAMEPLAY UPGRADE#
Then upgrade HQ to level 1 when there is 40 fuel. When there is 340 Manpower, begin training the first sniper then the second one. Skilled opponents are ungrateful for MG rounds and need to be hugged by Pioneers when they attempt this maneuver. They should also be able to react to enemy infantry if they are trying to flank HMG. The next step is to establish a good capturing path for the pioneers with the third sector being fuel or a VP at the frontline. Select the Jaeger Armor Doctrine for Spotting Scope and Elefant (more explained later). Send the HMG to the front line and preferably a building that can be garrisoned in. At the first second, train the HMG team at HQ and instruct the Pioneers to build Infanterie Kompanie.If you like this guide, you can show support through awards, likes, comments, and adding to favorite! I have written plenty of detailed guides. How experienced are you in writing guides?

The writing will be easy to follow and supported by plenty of screenshots for those who are too lazy to read everything! Everyone will be playing on the same level with the most experienced! The guide is for everyone, but much more friendlier to new players. Also, other guides do not seem to have the same high standards as mine and are missing key details in having successful runs. I enjoy helping others and wanted to also preserve the key findings before they are forgotten. This play style is meant for team games only, preferably with a reliable ally. The strategy is best for mid-late game and uses exclusive units that are good from start to finish.

